

The choices you make here will, for instance, engender resistance if you start putting toxic waste next to wherever the one percenters live and work. You can choose where to put those businesses, too, like putting a garbage collection site in the middle of the financial district. Chief creative officer Jim Boone says that it’s, broadly, a “contemporary” millennial “power fantasy.” It’s only later that the game’s focus switches to the sort of empire-building that, in the previous series, eventually saw your character becoming president.Īs the game progresses, players can buy property and businesses which opens up new game modes and levels. These disaffected millennials turn to crime to, for instance, put food on their table, feel part of a community and pay off their student loans. The developers say that Saints Row’s focus is, at least early in the game, going to focus on the material concerns of its young crew. The game was built in a brand new, as-yet unannounced engine and these new environments are designed to take advantage of the power that next-gen consoles - if we can still call them that - can offer. Or you can steal a VTOL-equipped craft and just make merry havoc all over the city as you go. Running and driving will work best in some regions, while players are encouraged to fly a wingsuit off the top of the financial district’s skyscrapers to cover long distances. Santo Ileso is made up of nine individual districts with each one designed to use a different traversal method. Executing him, surprisingly, doesn’t lead to an achievement.You can disable notifications at any time in your settings menu. If you let him live, you’ll receive the “Eternity Can Wait” achievement. You’re also asked about Essex Mast’s fate.I’m not actually sure if these would affect the ending because I only received one type despite reloading my save to change my answers. You can provide pragmatic, cruel, or altruistic answers. The next few dialogue options pertain to your campaign stats (i.e., gold acquired or the number of people killed).The character you’re controlling is Aleph, essentially the entity that Essex Mast has been looking for. They’re revealed to be the Twenty One, a group of immortals. If you go through the doorway, you’ll find yourself in a room surrounded by mysterious figures.


I should also mention that she didn’t ask for the Heathen’s Box at all. There, the Witch at the Crossroads will ask if you’re ready to proceed through a doorway. The last point of no return in the game is in Foxglove.However, I’ve only seen one major ending where you save the world (which gives the “There Is Hope” achievement). To be clear, I’ve been told that Weird West has two major endings and multiple variations. Likewise, please be reminded that this guide contains spoilers. Note: For more information, check out our Weird West guides and features hub. Here’s our Weird West endings and variations guide to help you with the dialogue choices and cutscenes that you’ll see. This will be the final step in this frontier. Forging ahead through the Oneirist’s journey in Weird West takes you to a place called Foxglove.
